> For the complete documentation index, see [llms.txt](https://whitepaper.galaxyfightclub.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.galaxyfightclub.com/gameplay/battling/stats.md).

# Stats

Three factors determine the overall strength of your fighter:&#x20;

1. Race (25%)&#x20;
2. Clothes (Armour) (25%)&#x20;
3. Weapon (50%)&#x20;

These three elements together make up the total strength of your fighter. Other traits in a fighter can also add bonus points to their overall strength, as an example fighters with laser eyes obviously increases their attack power and fighters wearing helmets obviously have increased defense. Matching armour pieces will also add bonus points, for example plasma armour with a plasma helmet. As a general rule, the stats of a race, armour or weapon is closely related to their rarity which means a rare race with a rare weapon will almost always be stronger than one that is more common.

| Trait           | Stats Impacted                            | Weighting Importance | Swappable | Note                      |
| --------------- | ----------------------------------------- | -------------------- | --------- | ------------------------- |
| Base Race       | Health, Movement Speed                    | Medium               | No        | Available on full release |
| Clothes (amour) | Health                                    | Medium               | Yes       | To be added               |
| Eyes            | Attack Damage                             | Low                  | No        | To be added               |
| Head (helmet)   | Health                                    | Low                  | Yes       | To be added               |
| Weapon          | Attack Damage, Attack Speed, Reload Speed | Very high            | Yes       | Available on full release |


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