Forging
Forging refers to the process of combining a number of weapons into a higher tier and stronger weapon at The Blacksmith. Unlike training which requires a Genesis Galaxy Fighter to take place, forging does not require you to
2 weapon ingredients + x number of $GCOIN = next tier of weapon
Our weapons contract will be using the ERC1155 to make the forging logic more simple, it will allow players to forge a number of lower tier weapons into a higher tier weapon fully on-chain using a custom function. A player will have to take 2 weapons (also called materials/ingredients) to the Blacksmith, they will the need to pay an amount of $GCOIN which is detailed below and the blacksmith will then forge the lower tier weapons into a higher tier weapon.
The specific weapon that comes out of the forge will be randomly generated however ranged weapons will always generate a ranged weapon and melee weapons will forge into a melee weapon. The Forge mechanic is designed to get rid of excess supply of low level weapons in the game while burning $GCOIN supply from the game economy, it also offer a way for progression for serious players by obtaining more and more powerful weapons.
Ingredients Tier | $GCOIN price | Product |
---|---|---|
Basic | 100 | Common |
Common | 200 | Uncommon |
Uncommon | 400 | Rare |
Rare | 800 | Epic |
Epic | 1600 | Legendary |
Legendary | 3200 | Mythic |
Mythic | 6400 | Exotic |
Why we have a forging system
We have both a weapon forging AND a breeding mechanism (which we call 'Training) because helps create a more long-term sustainable game, by enabling both vertical progression element of the game in addition to the horizontal progression (training/breeding).
This is a lesson we have learned from other games, for example, Axie's model allow players to earn money by farming SLP and the value of SLP is driven by breeding Axies which is driven by more players coming into the ecosystem. The 'Training' part of our game is exactly like this, you can train new Galaxy Fighters using $GCOIN and the new Galaxy Fighters allow you to win better loot and participate in the weekly tournaments.
The problem with a game that ONLY has a training/breeding mechanic is that it puts a cap on their userbase and also leads to asset inflation of in-game economy (original fighters become weaker). A solution to this and one which Axie Infinity is implementing in early 2022 is actually allowing players to upgrade Axies, so demand for SLP/GCOIN is not only driven by creating more (quantity) of fighters/Axies but also from improving the (quality) fighter/axie. The weapons forging system is something that runs along side the training/breeding part and allows for vertical, and not just horizontal progression.
In other words, the weapon forging process alongside training/breeding increase $GCOIN sinks and delays the inflation of either asset. It is true that this progression loop will someday end but that is the same with any progression-based game (even MMORPGs experience asset inflation), but it can be slowed. With 8 tiers and multiple weapons in each tier for our fighters and weapons, we believe there will not be asset inflation worries in any reasonable timeframe.
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