Galaxy Fight Club
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Fighters
Userbase and monthly active users (MAU) are important metrics that should be increasing over time for a healthy game and our system is set up to achieve this goal while ensuring the value given to the original Galaxy Fighters also increases over time.
Fighters form the basic block to our game, and we aim to integrate as many of the PFP collections into our game as possible which allows an ever-increasing userbase and our game modes is designed to optimise for this outcome (see 'Partners')
We will be working towards having a unique in-game character for every single unique NFT in each collection, for example there would be 10,000 unique in-game characters for BAYC, each in-game character only unlockable with their corresponding NFT.
NFTs on Opensea
Corresponding in-game characters
The images above shows 2 examples. This is clearly a very labour intensive process as it will require the creation of every unique trait in each collection, which is why our initial game release will not have a unique in-game character for each NFT but instead will have unique characters by race/fur/type.
As an example the following in-game characters will be available for the Bored Apes:
Collection
In-game Character
BAYC
Brown Ape
BAYC
Black Ape
BAYC
Golden Brown Ape
BAYC
Cream Ape
BAYC
Tan Ape
BAYC
Pink Ape
BAYC
Gray Ape
BAYC
Blue Ape
BAYC
Red Ape
BAYC
Cheetah Ape
BAYC
White Ape
BAYC
Zombie Ape
BAYC
Robot Ape
BAYC
DMT Ape
BAYC
Death Bot Ape
BAYC
Noise Ape
BAYC
Trippy Ape
BAYC
Solid Gold Ape
The Battle stats to the fighters will not be revealed and remain hidden for a number of reasons, first of all we believe part of the enjoyment is figuring out which fighter or which traits are stronger, secondly we do not want this to turn into a pay-to-win game, finally it also allow for more fair cross-collection battle, if the Galaxy Fighter tokens have their stats visible but the other collection do not then it creates an imbalance of information between GFC token owners and partnering collection
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